I have absolutely nothing to do today, so I'm going to go through 402s twitter replies and compile anything and everything I find interesting. I honestly find this more entertaining than the NFL, and because I just accidentally destroyed my Minecraft main world... yeah.
-In MP, if you get the Juggernaut suit, you can't jump. So.. there's that.
-Overkill Pro allows you to have an attachment on your second primary. Has to be the worst Pro perk, right? Or at least, nowhere near as worthwhile as other pro perks.
-Full theater mode, like Black Ops. Possibly more powerful (literally powerful: in Black Ops, if the host didn't have a good connection, theater would stop recording the game to make sure all bandwidth was going to MP. Now they think they've refined it enough to record nearly every game)
-Custom games are going to be more like Halo levels of customization, than Black Ops. Full control of everything, including the weapon classes available to play it. You won't have to use the trust system to make sure everyone joins your private match with the right weapons, the game mode itself will force everyone to spawn with the right guns.
-There is definitely more recoil than MW2, but probably a bit short of Black Ops. So everything does much more damage, but a bit more recoil. Again, sounding more close to CoD4 than MW2, in a good way.
-The trophy system (the highest level piece of equipment in the game) WILL block noob tubes. That thing might end up being OP, we'll see.
-SpecOps (both mission and survival) will have matchmaking. So you can play with rand-os if you want.
I shouldn't be laughing, I never finished MW2 SpecOps because by the time I wanted to take a break from multiplayer, all my friends had beaten it. #foreveralone
- The gun skills are weapon type specific. So unless you've for sure seen a weapon skill on the weapon you want, don't assume it has it. There's some that are shared between all weapons, some that are class specific.
-Leveling up in survivor mode can be done online or off.
- The recon drone in the support strike package is just recon. Some people thought it had a chance to be like the UAV in Bad Company 2, where you both tagged and could shoot/call in a missile, but it only tags.
- This is a big one that I haven't seen discussed. There will be a Standard Playlist, Barebones Playlist, Hardcore Playlist, and Niche Playlist. No reports on what's in niche yet, other than "gametypes that are highly requested and enjoyed by the community, but often don't end up being popular." Could be something like what the express playlist in Black Ops is.
- Speaking of weapon specialties: even the riot shield will have specialization, including faster melee and movement. So, if there's a proficiency for faster melee, and Quickdraw Pro makes your knife/grenade/equipment animation faster, if you use the two together, does the riot shield even move? Or does your screen slightly twitch, and they drop dead in front of you?
- The Juggernaut in the assault loadout has a LMG and Scavenger. The support Juggernaut has a riot shield and portable radar.
- This shouldn't have had to be confirmed, but if you switch classes, even if the new class has an identical strike package/pointstreak rewards, switching will cancel your pointstreak. So if you have one class running support with a 5/7/8 pointstreak, and die with 1 point until your next pointstreak, and change class to one with an identical pointstreak, you start over.
- Double XP from the prestige shop is NOT for the entire prestige. It provides double-xp for a set amount of time, the amount of time has not been announced yet.
- They are doing the title/emblem system from MW2, not the custom emblem from BO. However, the system is greatly improved, including tracking your progress to titles/emblems. No more will we be sitting there going "dude, how did you get that emblem?" "I have no idea, just popped up."
It'll tell you how to unlock it, and how close you are to unlocking it.
- Another big one: they've tweaked the leveling curve, so what I said earlier about it being a huge grind at the end is no longer true. It used to be a fairly strict 1.5 multiplier on the level before, but I guess now that's tweaked.
And that's enough for right now.